Download Beginning OS X Lion Apps Development by Michael Privat, Robert Warner (auth.) PDF

By Michael Privat, Robert Warner (auth.)

With the Mac App shop release in early 2011, a brand new age in Mac improvement started. search for some of the cool apps for iPhone and iPad coming to an iMac or MacBook professional close to you!

Beginning OS X Lion Apps Development explains the best way to improve OS X Lion-based apps and submit them within the Mac App shop. It starts with the fundamentals of Objective-C and Cocoa, after which strikes via the entire issues essential to construct and put up your first profitable Mac apps!

  • Get began with Objective-C and Xcode
  • Build your first entire apps that combine good with Mac OS X
  • Publish your apps at the Mac App shop

If you are new to Mac or new to iPhone or iPad apps improvement, and searching to advance apps for the Macbook professional or Mac machine, this e-book is for you!

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Octest, which is the unit test suite. CHAPTER 1: Starting to Build a Graphing Calculator The Application Architecture In the remainder of this chapter, we will set the unit test target aside and focus on the application. Cocoa applications all have the same basic architecture. It is important to be familiar with it before getting started. Figure 1–30 illustrates this simple yet important structure. NSApplication run loop auto-release pool <> <> NSWindow XIB file NSApplicationDelegate − applicationWillFinishLaunching: − applicationDidFinishLaunching: − applicationShouldTerminate: − applicationShouldTerminateAfterLastWindowClosed: − applicationWillTerminate: − applicationWillBecomeActive: − applicationDidBecomeActive: − applicationWillResignActive: − applicationDidResignActive: − applicationWillHide: − applicationDidHide: − applicationWillUnhide: − applicationDidUnhide: − applicationWillUpdate: − applicationDidUpdate: − applicationShouldHandleReopen:hasVisibleWindows: − applicationDockMenu: − application:willPresentError: − applicationDidChangeScreenParameters: − application:openFile: − application:openFileWithoutUI: − application:openTempFile: − application:openFiles: − applicationOpenUntitledFile: − applicationShouldOpenUntitledFile: − application:printFile: − application:printFiles:withSettings:showPrintPanels: <> GraphiqueAppDelegate Override messages from NSApplicationDelegate Figure 1–30.

You change the navigator that the Navigator Area displays by clicking the appropriate button in the Navigator Selector Bar. The navigators in Xcode are as follows: The Project navigator for navigating the files in your project The Symbol navigator for viewing your project’s symbols such as classes and their methods The Search navigator for searching for specific text through all of your project’s files The Issue navigator for displaying and jumping to the issues in your project (for example, compilation warnings or errors) The Debug navigator for displaying thread and other debug information when debugging your project The Breakpoint navigator for viewing all the breakpoints you’ve set in your project The Log navigator for viewing project logs, such as output from builds The Filter Bar Type text in the search field in the Filter Bar to dynamically filter what’s displayed in the Navigation Area.

Pick a folder and hit Save. NOTE: The save dialog has a check mark that, if checked, will create a local Git repository. Although this is optional, we strongly recommend that you utilize a source-control repository when working on code. Not only will it help you keep your sanity when you try to track the change history of a file, but remote repositories also serve as excellent backups for when your workstation or laptop decides it has had enough with life. Figure 1–25 shows the new project outfitted with all the necessary files to get started.

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